What do video game companies look for?
Ultimately, gaming companies are much like other top tech companies in that they are looking for a candidate who adds value to their organization. While the specific skills may vary from role to role, a candidate’s willingness to go the extra mile and showcase their talent and personality will serve them well.
What is it like to work at Activision Blizzard?
A fun place to work, but most likely will only work there temporary. Overall I had a great experience at Activision, the only thing negative about working there is when you work 12 hour shifts. But other than that, the days flew by even during the 10 hour shifts. Plus you get paid time and a half during overtime.
What skills do you need for game designer?
Key skills for video game designers
- Creativity.
- Artistic vision.
- A passion for video games.
- Storytelling ability.
- Wide-ranging knowledge of gaming trends.
- Strong analytical frame of mind.
- Excellent programming skills.
- Ability to work as part of a team.
What skills will be helpful when seeking and applying for employment in the gaming industry?
The more knowledge of general game development you can demonstrate the better.
- Demonstrate problem-solving skills. It is not enough for a game tester to identify a bug or problem; it is also important to offer a solution, or at least a pathway to a solution.
- Be able to keep a secret.
What makes a great game designer?
A great game designer possesses a combination of technical knowledge, artistic skill and most importantly, the ability to communicate and understand people. Essentially they come up with the games’ concepts, characters, setting, story, and game play.
Who is the artist who works with Valve?
Wade has worked in the game industry as an artist since 1998, and for Valve since 2005. In his spare time, he participates in group art shows and experiments with 3d printing and casting. Morasky’s life and career sounds a lot like one of the post-modern audio collages he is so fond of creating.
What does valve do for character design?
As part of Valve’s character design team, he is responsible for creating character models, facial expressions, and skeleton deformations. Outside Valve, he pursues traditional art skills such as drawing, painting, and sculpting. Full-time bellowing sasquatch and animator. Brad came to Valve after working for ILM, Bioware and Capcom.