Table of Contents
What is object instancing in Blender?
There are currently three ways in Blender to procedurally instantiate (or duplicate) objects directly from other objects. These options are located in the Properties ‣ Object Properties ‣ Instancing panel. This creates an instance of all children of this object on each face (for mesh objects only). …
What is a collection instance in Blender?
Instance Collections allows you to create an instance of a collection for each instance of another object. Collections may contain animations, objects with physics simulations and even other nested collections.
What is proxy in Blender?
Proxies are the historical way in Blender to allow some local editing of linked data-blocks. This is mostly aimed at character animation. One of their most important restrictions is that you can only have one proxy of any linked object in a given blend-file.
How do I make single user in blender?
Select an object(s) and from the Object menu click Make Single User then a ‘data’ option – different types of data (mesh, material etc.) can be made single user or unique depending on requirements.
How do I create a parent in blender?
To parent objects, select at least two objects (select the Child Objects first, and select the Parent Object last), and press Ctrl-P . The Set Parent To menu will pop up allowing you to select from one of several possible different parenting types.
What is a proxy mesh?
Overview. V-Ray Proxy Mesh allows geometry to be imported from an external mesh at render time only. This allows the rendering of scenes with many millions of triangles – more than SketchUp itself can handle.
What is override library?
Library Overrides is a system designed to replace and supersede Proxies. Most types of linked data-blocks can be overridden, and the properties of those overrides can then be edited. When the library data changes, unmodified properties of the overridden one will be updated accordingly.
What is single user in Blender?
By choosing to use the Make Single User operator, you’re effectively telling Blender to duplicate that datablock and make sure that it connects to only a single object. To make an object have single user data, select the object you want and then press U or go to Object→Make Single User in the 3D View’s header.