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Why did Unity stop using JavaScript?

Posted on July 18, 2020 by Author

Table of Contents

  • 1 Why did Unity stop using JavaScript?
  • 2 What happened to UnityScript?
  • 3 When was UnityScript deprecated?
  • 4 Does Unity use C or C++?

Why did Unity stop using JavaScript?

Unity probably did it to garner more attention towards the engine back then since Javascript is such a popular language, but since Unity is so widely known now, they have no real reason to keep “Javascript” lol… All in all we didn’t make asses of ourselves, Unity made asses of the people trying to learn “Javascript.”

What happened to UnityScript?

Once we’re content that the usage level is low enough, Unity will no longer ship with the UnityScript compiler, and will no longer recognise . js files as user script code. We’ll also remove the UnityScript examples from the documentation, and remove UnityScript support from the Script Updater.

Does Unity use C language?

The language that’s used in Unity is called C# (pronounced C-sharp). All the languages that Unity operates with are object-oriented scripting languages. Starting with 2018.1, you can also use Visual Studio for Unity Community, or other text editors such as Visual Studio, Notepad, or Sublime text.

READ:   Can you write your own compiler?

Why does Unity use C# instead of Java?

So to answer your question: they are using C# because it is a general purpose language that is so versatile that it can reasonably be used as a scripting language in a game engine. They don’t use Java because Java is intentionally not as versatile, so it does not support many of the programming styles that C# supports.

When was UnityScript deprecated?

Javascript in Unity (Unity script) has been deprecated since 2017. C# is the only official scripting language, at least until the planned visual scripting is released.

Does Unity use C or C++?

Both Unity and UnrealEngine utilize C++ in their source code: Unity is partially written using C++ and C#, whereas Unreal Engine is written in C++ entirely. C++ is widely used to develop high-tier game engines and critical service applications where optimal resource utilization and performance are a priority.

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