Why do all Unreal games look the same?
Mark Rein says that if Unreal Engine 3 games look alike then it’s probably just because the art directors share similar ideals. “The answer to that is that if two games look similar to one another in this day and age…it’s probably intentional.
What games use the same engine?
Remarkably different games that were made with the same game…
- Separated at birth.
- Crysis 3 and Sonic Boom run on CryEngine 3.
- PES Soccer 2014 and Metal Gear Solid 5 run on…
- Metroid Prime and Donkey Kong Country Returns run on… the Prime engine.
- Gone Home and Leisure Suit Larry: Reloaded run on Unity.
What makes a game engine?
A game engine contains five components: The main game program which contains the game logic; a rendering engine which can be used to generate 3D animated graphics; an audio engine which consists of algorithms which are related to sounds; a physics engine to implement ‘physical’ laws within the system; and Artificial …
Why does Unreal engine look better than unity?
One of the main differentiators when considering Unity vs Unreal Engine is the quality of visuals. Unreal offers high-fidelity visuals straight out of the box, whereas Unity – while still able to produce high- quality visuals – takes a lot more work to get your assets looking close to the same level as Unreal.
What does a game engine contains?
The core functionality typically provided by a game engine may include a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support.
Do Unity games and OpenGL games have their own distinct look?
As for the OP, though, the idea that Unity games and OpenGL games each have their own distinctive look shoots the premise in the foot.
Why do Unity games look so simple?
Unity games show simple forms and rarely any realism. Seems to have it’s cause in lighting and low polygon count. What is your take on this? You’re generalising, probably from looking at WIP or Collab threads where many posts are just some simple Unity terrain slapped together for the ‘next big RPG, FPS or MMO’.
Are there any game mechanics that have been patented?
Many game mechanics developed in the early days of gaming are patented. The 2 that I know of are minigames while the main game loads (Ridge Racer), and jump-in multiplayer (Gauntlet). That is why you almost never see these features in any games, even though they are both great ideas.
Are games built on other games’ success?
Most games build on other games’ successes and many are downright clones. Where is the limit of imitation before legal issues come into play? Is it down to literary or graphic work like characters and storyline that cause legal problems, or can someone actually claim to own gameplay mechanics?